If you manage to survive, a care package drops which can contain ammo, a new weapon or even mortar strikes or a sentry gun, all of which help in your efforts to stay alive. Hostiles is a survival type mode where you have to kill waves of enemies and not get killed yourself. The are two other single player modes in the game. The are no easy indicators to tell you where any given level is meant to be set and are dominated by greys and browns. It’s hard to tell where the level is supposed to be set and each locale is indistinguishable from the next. ![]() The graphics in the levels are a bit bland. The levels don’t allow for many chances to find cover because they are very narrow and limit any chance to flank enemies. The problem has as much to do with the level design as it does with the AI because enemies appear from nowhere and instantly shoot at you. On veteran they become unerring shooters who can kill you very quickly. They often kill themselves too by shooting straight at cars right in front of them which blow up, killing themselves and nearby comrades. On regular, the enemies are pretty stupid and constantly shoot, even when you’re behind cover or in a different room. Another problem is the enemy AI which is, in a word, terrible. There are slow-mo breaches on most levels but they add very little to the experience. ![]() The level design is very narrow and are just shooting corridors followed by areas with very little open spaces or bombastic hollywood-esque set pieces. Of course you can increase the difficulty to veteran and that will lengthen them but will lead to much frustration. The operations are very short and can be finished in around 4-7 minutes on regular difficulty, meaning that the whole thing can be finished in under an hour. The cutscenes don’t add up either so you can’t really get a sense of why these missions are happening or even work out a coherent story, so it’s much like Modern Warfare 2 in that regard. This structure is similar to that of Unit 13 which had 30+ missions, but Black Ops: Declassified has only ten. Instead of a usual campaign mode, it has a series of ‘operations’ which are bite-sized missions linked together by a series of cutscenes. On the single player front, Black Ops: Declassified is even more bare-bones. It had an easy but short campaign and a simplistic multiplayer mode. That is a game which was more fun than good. The game that we got on the Vita isn’t quite like that.Ĭall of Duty Black Ops: Declassified is developed by Nihilistic, the studio that developed Resistance: Burning Skies for the Vita. The series is known for its big set pieces with lots of explosions, which wouldn’t look out of place in a Michael Bay movie, and multiplayer which can be played for hundreds of hours without much fuss. When Sony first announced the PlayStation Vita back in January 2011 as the NGP (Next Generation Portable), Call of Duty was announced as coming to the system. Optimized for gamers on-the-go, Call of Duty Black Ops: Declassified delivers the most intense handheld Call of Duty experience to date, including both Special Ops Story mode and Multiplayer combat tailored for the PS Vita.Ĭall Of Duty: Black Ops: Declassified is due out this holiday.Call of Duty is probably the biggest franchise in gaming at the moment, with each game selling millions of copies worldwide every year. Exposing that story exclusively on PlayStation Vita, Call of Duty: Black Ops Declassified explores original fiction in the Call of Duty Black Ops universe with an all-new campaign of Special Ops missions. We still don't know who's developing Declassified, either.īelow is the game's official description:īefore the future could be won, history had to be written. ![]() The game's campaign will be made up of Special Ops missions in addition to multiplayer "tailored" for the Vita, likely ruling out any possible cross-platform play.Īctivision and Sony have been very quiet on the title since revealing the name at E3. We have some new details on what to expect from the upcoming shooter for PlayStation Vita, straight from Activision.
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